This project started as a simple 2D platformer built in Gamemaker: Studio, which I used to learn how to code.
This then evolved into an ultra-violent, frenetic action game, with an enemy AI & attack patterns, destructible walls, and a focus on explosions.
A key part of the game was that the player and all enemies could be killed in a couple of shots, forcing the player to take cover and ambush or overwhelm opponents with sheer firepower.
The game was designed to have the feel of a cheesy 80's action movie, complete with a ridiculously far fetched plot of a President ordering the deaths of the main character's family - which the player must avenge. Classic popcorn movie.
The project took a few months to reach a solid prototype. I later made the switch to Unity, and began work on what is now Pit Fighter Tycoon.